Description
NVIDIA is seeking a Compiler Engineer Intern to work on feature enablement and optimization of open-source managed-language runtime and compiler projects, develop and upstream patches, collaborate with compiler, hardware, and application teams, and advance architecture-neutral and NVIDIA-friendly solutions. The role requires a pursuing bachelor's degree or higher in Computer Science or Engineering, strong C++ programming skills, software engineering knowledge, and communication and documentation abilities; compiler or language virtual machine experience, Java, JavaScript, Python, Linux, computer architecture, and machine learning exposure are preferred.
