Description
Apple is hiring a Haptics Engineer to design and validate haptic subsystems, including component selection, board and flexible-assembly schematics, module and system simulation, performance validation, lab characterization, test requirements, failure analysis, and proof-of-concept investigations of sensing and actuator technologies. The role also involves engineering requirements for new silicon chips, vendor characterization, and 20% international travel. It requires a master’s degree in mechanical engineering, mechatronics engineering, or a related field, two years of relevant experience, and one year of experience with each listed hardware, testing, analysis, and coding skill. The position is based in Cupertino, California, with work in various unanticipated locations throughout the United States, is full-time at 40 hours per week, and offers a base pay range of $174,149 to $225,300 per year.
