Description
Tintschl is hiring a Network Developer to design and implement high-performance multiplayer and networking functions for training boat-crew simulation and training solutions. The role involves client-server architectures, synchronization and replication, performance optimization, troubleshooting, architecture development, and collaboration with backend, gameplay, level design, and external partners. It requires at least five years of professional Unreal Engine experience, strong C++ skills, and knowledge of networking and multiplayer systems; the position is a 35-hour week with permanent employment and possible work-from-home options depending on the assignment.
