Skip to main content

On-device ML Performance Engineer, Graphics, Games and Machine Learning at Apple

Department: Machine Learning and AI

Compensation · Listed in posting

$142,300 – $263,300

Location
Seattle, Washington
Level
not_specified
Posted

Description

Apple is hiring an On-device ML Performance Engineer to analyze and optimize the performance, memory, power, and numerical correctness of machine learning models running on Apple Silicon devices. The role covers on-device inference analysis, model conversion and compilation optimization, development of performance and debugging tools, and collaboration across research, software, hardware, and product teams. Candidates should have experience with ML inference, quantization, model architectures, computer architecture, embedded systems, and Python/C++ and shell scripting.

For job seekers

Ready to find a role that actually fits?

Upload your résumé, start a Job Search Thread, and let Metaintro rank real openings against your experience — then guide you from search to offer.

Match

Compare live roles against your current evidence.

Position

Turn proof projects into role-specific applications.

Improve

Use market feedback to keep the skill plan current.

Return to navigation