Description
Roblox is hiring a Principal Client Platform Engineer to architect and scale its global endpoint ecosystem across macOS, Windows, Linux, Android, iOS, and ChromeOS. The role owns fleet security, automated patching and OS upgrades, certificate lifecycles, endpoint hardening, observability, hybrid-system design, and complex platform initiatives, while collaborating with engineering, security, and people operations teams. It requires 10+ years of relevant experience, global fleet management expertise, endpoint-management platform knowledge, strong automation programming, Infrastructure-as-Code and GitOps experience, and advanced identity, access, PKI, and networking knowledge. The role is based at Roblox’s headquarters in San Mateo, California, with onsite work Tuesday through Thursday and optional presence Monday and Friday.

