Description
Roblox is hiring a Principal Engineer for its Builder Tools team to develop interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for game development. The role involves defining architecture, implementing technical direction, delivering complex projects, collaborating with UX and product teams, and mentoring engineers. Candidates need at least 8 years of experience developing and deploying user-facing applications, a bachelor’s degree in computer science or a related technical field, and at least 3 years of experience with C++ or another lower-level language. The San Mateo, California-based role offers an annual base salary of $345,040–$399,420 USD and requires onsite presence Tuesday through Thursday, with optional presence Monday and Friday.

