Description
Worldscape is hiring an onsite Principal Game Engine Engineer in Redmond, Washington, to lead the design, implementation, and optimization of real-time physics systems for immersive digital-twin applications. The role owns physics architecture, collision detection, vehicle dynamics, particle and fluid mechanics, simulation integration, performance optimization, stability, tooling, and cross-functional leadership, while mentoring engineers and supporting post-launch physics quality. Candidates need a relevant BS/MS degree and 10+ years of real-time game physics engineering experience, with substantial shipped-title physics ownership.

