Description
Keywords Studios is seeking a Principal Level Designer to join their team. The successful candidate will act as a primary design point of contact for external partner studios, driving collaborative efforts and ensuring alignment of vision and execution across distributed teams. This role involves conceptualizing, documenting, and defining macro-level visions for levels, spaces, missions, and gameplay experiences, as well as leading the development and iteration of pipelines, processes, and tools to enhance efficiency and quality. The Principal Level Designer will also spearhead testing, debugging, level performance, streaming, and optimization strategies, and drive the vision for environmental storytelling, world-building, tone, setting, and art propping.
