Description
Double Eleven, a leading UK-based video game developer and publisher, is seeking a Principal Low-Level Graphics Programmer. This role involves architecting, implementing, and steering the technical vision for a next-generation custom graphics engine, focusing on foundational engine plumbing and Render Hardware Interface (RHI) layers. The programmer will design and evolve a highly optimized, GPU-driven rendering pipeline, build robust infrastructure for hardware-accelerated ray tracing and cross-platform shader compilation, and ensure core performance, stability, and efficiency of graphics systems. Additionally, the role entails mentoring the rendering team in modern API paradigms and low-level debugging techniques.
