Description
Hangar 13 is hiring a permanent Principal Technical Animator (Gameplay) to define the technical vision and architecture for gameplay animation systems across its studios in Brighton, Prague, and Brno. The role leads R&D in motion matching, machine learning, and next-generation physics; solves complex runtime and performance issues; establishes animation pipelines and standards; partners with design, animation, and engineering; and mentors senior and mid-level technical animators. Candidates need extensive Unreal Engine gameplay animation experience, deep knowledge of animation systems and low-level optimization, and a portfolio demonstrating complex technical animation work in shipped titles.
