Description
Hangar 13 is hiring a permanent Principal Technical Animator (Gameplay) to define the technical vision and architecture for gameplay animation systems across its studios in Brighton, Prague, and Brno. The role leads R&D in motion matching, machine learning/AI animation, and next-generation physics; solves complex runtime bugs; optimizes performance and memory; establishes technical standards and pipelines; and mentors senior and mid-level technical animators. Candidates need extensive experience architecting gameplay animation systems for AAA titles in Unreal Engine, deep knowledge of animation runtime concepts, and a portfolio demonstrating complex technical animation work in shipped titles.
