Description
Lighthouse Games is hiring a Principal Technical Material/Shader Artist in Leamington Spa to lead the quality, direction, and technical standards of material and shader creation across 3D artwork. The role involves developing complex Unreal Engine master materials, shader systems, and reusable material functions; creating high-quality PBR materials; establishing scalable material pipelines; optimizing shader performance; and guiding other artists. The position requires extensive senior or principal-level experience with Unreal Engine materials and shaders, along with knowledge of PBR workflows, lighting, texture authoring, and shader performance, plus proficiency with Substance Designer and Substance Painter.
