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Raytracing Compiler Engineer - Developer and Performance Technology at NVIDIA

Department: Engineer, Sys SW

Compensation

$224,000 – $431,250/yr

Setup
Remote
Location
California · TX R14 WELS, Maine · +4
Type
Full-time
Level
senior
Posted

Description

NVIDIA is hiring a Raytracing Compiler Engineer to design and implement an LLVM-based backend JIT compiler for NVIDIA GPUs, develop compiler passes and optimizations, and collaborate with global compiler, hardware, and application teams. The role requires a bachelor's degree or equivalent experience, at least 12 years of compiler development experience including 3+ years with LLVM and code generation, expertise in LLVM, C++, compiler design, and performance analysis, and strong software engineering and communication skills. The base salary range is 224,000 USD to 356,500 USD for Level 5 and 272,000 USD to 431,250 USD for Level 6, with equity and benefits available.

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