Description
NVIDIA is hiring a Raytracing Compiler Engineer to design and implement an LLVM-based backend JIT compiler for NVIDIA GPUs, develop compiler passes and optimizations, and collaborate with global compiler, hardware, and application teams. The role requires a bachelor's degree or equivalent experience, at least 12 years of compiler development experience including 3+ years with LLVM and code generation, expertise in LLVM, C++, compiler design, and performance analysis, and strong software engineering and communication skills. The base salary range is 224,000 USD to 356,500 USD for Level 5 and 272,000 USD to 431,250 USD for Level 6, with equity and benefits available.
