Description
Worldscape is hiring a Real-Time Game Physics Engineer to develop and optimize physics systems for its immersive digital-twin and game-engine platform. The role covers rigid-body dynamics, collision detection, vehicle and orbital mechanics, particles and fluids, physics-to-animation and gameplay integration, performance optimization, stability testing, and post-launch support. Candidates should have a relevant degree or equivalent practical experience and 0–4+ years of real-time or game physics engineering experience, with C++, data-oriented design, profiling, and engine integration expertise. The position offers competitive salary, equity, benefits, medical, dental, and vision insurance, and an HSA option.

