Description
MPG is seeking a highly experienced Rendering Engineer to join their co-development and full-development studio. The successful candidate will work deeply within proprietary codebases, focusing on low-level engine code using DirectX 12, Vulkan, and Metal. Responsibilities include designing, building, and maintaining high-performance rendering backends, resolving GPU/CPU bottlenecks, and extending existing engines like Unreal. The role emphasizes frame-time engineering, requiring a strong background in rendering or engine development.
