Description
MPG is seeking a Rendering Engineer to join their co-development and full-development studio. The successful candidate will work deeply within proprietary codebases on PC, current-gen consoles, and Mac, focusing on low-level engine code using DirectX 12, Vulkan, and Metal. This role involves frame-time engineering, contributing to scalable rendering technology, improving high-performance features, resolving GPU/CPU bottlenecks, and extending major engines.
