Description
Electronic Arts is hiring a Rendering Software Engineer for its EA SPORTS studio in Vancouver, British Columbia, Canada. The role is hybrid and involves developing core rendering features, engine components, tools, pipelines, and reusable graphics technologies; researching and implementing rendering techniques; designing and debugging code; profiling and optimizing game-engine rendering modules; and staying current with hardware, software, and computer graphics advances. Candidates need at least five years of C++ development experience, real-time rendering engine experience, modern graphics API knowledge, graphics performance optimization skills, and experience with game-engine code across multiple platforms.
