Description
Electronic Arts is hiring a Rendering Software Engineer for its EA SPORTS UFC team in Vancouver, British Columbia, Canada. The role develops and maintains rendering features, engine components, and tools; researches real-time rendering techniques; collaborates with art and design teams; and debugs, profiles, and optimizes CPU/GPU performance. It requires at least three years of professional C++ development experience, two years with real-time rendering engines, and experience with graphics APIs and optimization. The position follows a hybrid work model with three days per week onsite at the EAV Studio in Burnaby, British Columbia, and offers CAD compensation of $104,500 to $142,800.
