Description
Electronic Arts is hiring a Rendering Software Engineer - C++ for its Frostbite Rendering team in Vancouver, British Columbia, Canada. The role develops and maintains the low-level, cross-platform graphics hardware abstraction layer for the Frostbite Engine, leads performance profiling and optimizations across multiple platforms, collaborates with game and rendering engineers on new rendering features, and creates tools for render engineers. The position requires a bachelor's degree in computer science, mathematics, or a related field, advanced C++ knowledge, at least seven years of professional programming experience in real-time rendering, experience with multiple shipped titles on current-generation consoles, knowledge of low-level graphics APIs, familiarity with modern CPU/GPU architectures, and proficiency with graphics debugging tools. The work model is hybrid, and the posting includes extended health, dental, and vision coverage along with other benefits.
