Description
Ubisoft is hiring an Audio Programmer to develop and maintain audio systems for a multiplayer game built in Unreal Engine. The role involves understanding audio requirements, analyzing engine features, designing and implementing audio systems, managing memory and CPU budgets, collaborating with Audio Design, writing maintainable code, testing systems, debugging audio issues, and documenting work. Candidates need at least five years of audio programming or relevant experience, a bachelor’s degree in a computer-related discipline, strong analytical and problem-solving skills, and knowledge of audio terminology, compression formats, and audio middleware.
