Description
Ubisoft is hiring an Audio Programmer to develop and maintain audio systems for a multiplayer experience built on Unreal Engine. The role involves analyzing audio engine features, designing and implementing audio pipeline improvements, managing memory and CPU budgets, collaborating with the Audio Design team, fixing audio bugs, documenting systems, and ensuring performance, compatibility, and maintainability. Candidates need at least five years of audio programming or relevant experience, a bachelor’s degree in Computer Science or Software Engineering or equivalent training, and knowledge of audio terminology, compression formats, and audio middleware.
