Description
NVIDIA is hiring a Compiler Infrastructure Engineer for its Compute Compiler Team to align internal compiler codebases with open-source projects such as LLVM, Clang, and MLIR, and to build tooling, workflows, and automation that improve compiler developer productivity. The role involves reconciling downstream repositories, restructuring and retiring divergent code, developing rebasing and patch-management tools, applying AI-assisted workflows, and partnering with compiler, architecture, and CI/test teams. Candidates need a degree in computer science, computer engineering, or a related field, open-source compiler experience, strong C++ skills, and at least three years of experience with large-scale codebases.
