Description
Unity is hiring an engine systems engineer to own and evolve critical subsystems across the engine stack, including low-level C++, high-level C# APIs, serialization, asset lifecycles, execution timing, resource contention, and cross-process or networked synchronization. The role requires experience building or extending game engine cores or foundational systems, strong C++ and C# skills, and practical knowledge of CPU caches, memory layout, profiling, and multithreading. Relocation support and work visa or immigration sponsorship are not available, and the base salary ranges from $115,400 to $219,700 USD gross depending on the candidate’s primary work location.
