Description
NVIDIA is hiring a Software Engineer for its CUDA Tile team to design and implement compiler transformations, develop MLIR-based dialects and lowering passes, and optimize tile-based kernel performance across multiple GPU architectures. The role requires a degree in computer science, computer engineering, or a related field, at least three years of relevant compiler optimization, performance analysis, or IR design experience, strong C/C++ and software design skills, and the ability to independently define project scope and lead development. The posting offers a base salary of 152,000 USD to 241,500 USD, equity, and benefits, with applications accepted through September 13, 2026.
