Description
The Game Designer will own game mechanics and systems from concept through delivery, including paper design, prototyping, implementation, tuning, and documentation. The role partners with level designers, level designers, engineers, artists, QA, and clients; designs competitive multiplayer rules, AI behavior, data-driven systems, and success metrics; and uses playtest and telemetry feedback to tune mechanics. The position requires at least five years of game-design experience, a shipped full-cycle title, mobile-design experience, Unity proficiency, data-driven design, and Mandarin Chinese for client work.
