Description
Worldscape is hiring a Real-Time Physics Engineer to define physics architecture and deliver core simulation features such as collision detection, entity controllers, vehicle dynamics, particles, and fluid mechanics. The role owns performance, stability, testing, tooling, and integration with animation, gameplay, and rendering systems, while leading cross-functional efforts and maintaining coding standards. Candidates need a BS/MS in a relevant field, at least five years of real-time or game physics engineering experience, substantial shipped-title physics ownership, expert C++, and strong knowledge of rigid-body dynamics, numerical stability, and real-time optimization.

