Description
The experience compiler engineer will lead the design and development of NVIDIA’s Assembler and Disassembler for GPU compute, including binary analysis, instrumentation, call graphs, register usage, and GPU binary patching. The role collaborates with GPU architecture, debugger, profiler, and related component teams, and works with customers and partners to improve the product. Candidates need a BS or MS in a relevant field, at least 8 years of low-level systems software development experience, at least 6 years in compilers, assemblers, binary utilities, or binary analysis tools, and strong C/C++ and assembly knowledge.
