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Senior GPU Raytracing Engineer at NVIDIA

Department: Engineer, Sys SW

Compensation

$184,000 – $356,500/yr

Setup
Remote
Location
California
Type
Full-time
Level
senior
Posted

Description

NVIDIA is hiring a Senior Engineer for its Aerial Omniverse Digital Twin team to design and implement a real-time, GPU-accelerated radio-propagation engine. The role will architect and build a GPU ray-tracing engine that produces volumetric radio maps at the planning scale and millisecond-scale per-link channel updates at the real-time scale, using adaptive algorithms, multi-GPU scaling, and spatial data structures. Candidates need a relevant PhD or equivalent experience, at least 8 years of relevant experience, CUDA and GPU ray-tracing expertise, knowledge of electromagnetic propagation, and impactful publications in related fields. The base salary range is 184,000 USD to 287,500 USD for Level 4 and 224,000 USD to 356,500 USD for Level 5, with equity and benefits; applications were accepted until May 25, 2026.

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