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Senior Graphics Software Engineer at Apple

Department: Software and Services

Location
Culver City, California · Cupertino, California · +2
Type
Other
Level
senior
Posted

Description

Apple is hiring an engineer to develop and optimize GPU-accelerated image and video processing algorithms, real-time visual effects, and AI/ML-driven image processing for video playback across Apple platforms. The role involves Metal shader development, node-based pipeline architecture, integration into mature NLE and camera codebases, on-device AI/ML model deployment, colorspace management, performance profiling, and collaboration with hardware, display, UX, machine learning, and product teams. Candidates need at least five years of image and video processing experience, strong C/C++ and Metal skills, and a bachelor's degree in computer science, computer engineering, or an equivalent field.

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