Description
Apple is hiring an engineer to develop and optimize GPU-accelerated image and video processing algorithms, real-time visual effects, and AI/ML-driven image processing for video playback across Apple platforms. The role involves Metal shader development, node-based pipeline architecture, integration into mature NLE and camera codebases, on-device AI/ML model deployment, colorspace management, performance profiling, and collaboration with hardware, display, UX, machine learning, and product teams. Candidates need at least five years of image and video processing experience, strong C/C++ and Metal skills, and a bachelor's degree in computer science, computer engineering, or an equivalent field.
