Description
Blackbird Interactive is hiring a Senior Level Designer for a remote-first studio to build gameplay spaces for an action RPG focused on fast-paced combat, character progression, exploration, and replayability. The role owns levels end-to-end, from layout and blockout through engine implementation, iteration, and polish, while collaborating with combat, systems, narrative, art, audio, engineering, and production teams. Responsibilities include designing combat spaces, encounters, traversal, exploration, player flow, scripted events, and environmental interactions, as well as testing and debugging levels. The position requires at least eight years of game development experience, significant action, RPG, or combat-focused level design experience, experience shipping multiple titles, and strong hands-on level-editing, gameplay-scripting, and in-engine implementation skills.
