Description
The Senior Lighting Artist will translate artistic concepts into real-time lighting for game environments and scenarios, collaborate with level, environment, VFX, animation, and technical art teams, balance visual quality with gameplay readability and platform performance, and use Unreal Engine to deliver and optimize lighting. The role requires a degree or equivalent training, at least five years of industry experience as a lighting artist, published title experience, and strong knowledge of PBR, real-time rendering, lighting, global illumination, and Unreal Engine systems. The position is permanent and full-time, with onsite work two days per week.
