Description
The Geometry Scalability Engineer designs and ships 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, runtime loading, and performance systems. The role partners with Rendering, Avatar, Studio, and external developer teams; profiles and improves engine performance across devices, especially mobile; and leads projects end-to-end while mentoring engineers and maintaining technical quality. Candidates need at least 8 years of professional experience in high-performance systems, strong C++ skills, and hands-on experience with production 3D systems or real-time performance.

