Description
Roblox is hiring a Senior Software Engineer to improve the performance of its cross-platform Roblox client across Android, iOS, macOS, Windows, Xbox, PlayStation, and TV. The role owns end-to-end performance metrics such as TTI, app size, and battery usage; develops benchmarking, profiling, and telemetry systems; collaborates with Engineering, Product, and Design; and leads complex performance projects while mentoring peers. Candidates need at least three years of experience writing performant C++ in large codebases, a track record of measurement or regression-prevention systems, and strong autonomous and communication skills. The role is based at Roblox’s headquarters in San Mateo, California, with onsite work Tuesday through Thursday and optional presence Monday and Friday.

