Description
Electronic Arts is hiring a Senior Software Engineer for its Battlefield team in Shanghai, China, with a hybrid work arrangement. The role focuses on reliable game builds, debugging and diagnosing issues across projects and code branches, improving development workflows, and supporting stability for developers in a multi-stream environment. The engineer will collaborate with engineers, production, technical directors, and QA teams across multiple studios and time zones, report to the Criterion Head of Technology, and work with the build systems team in North America. Required qualifications include experience leading developers and managing teams, knowledge of C# and CI solutions, Perforce and build systems, issue debugging, and satisfactory C++ knowledge; familiarity with Azure, JavaScript, and Jenkins is beneficial.
