Description
Roblox is hiring a Geometry Scalability Engineer to design and ship 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, runtime loading, and performance systems. The role partners with Rendering, Avatar, Studio, and external developer teams; profiles and improves engine performance across devices, especially mobile; and leads projects end-to-end while mentoring engineers. Candidates need at least 8 years of professional experience in high-performance systems, strong C++ skills, and hands-on experience with production 3D systems. The role is based at Roblox’s headquarters in San Mateo, California, with onsite work Tuesday through Thursday and optional presence Monday and Friday.

