Description
Apple is hiring a Lead Graphics Engineer to lead major graphics and rendering initiatives across its product ecosystem. The role owns CoreAnimation rendering architecture, Metal command generation, low-level compositing, UI materials, system animations, rendering latency, battery efficiency, visual quality, and cross-functional technical strategy. It requires extensive software development and real-time rendering experience, strong C/C++ and graphics-API expertise, and a bachelor's or master's degree in a relevant field.
