Description
The role develops graphics validation software and integrates it into a system-level test environment for Apple’s next-generation SoC. Responsibilities include writing shaders that stress GPU bandwidth and pipelines, using GPU drivers and firmware APIs to compile shaders and prime data, understanding GPU memory hierarchies, and debugging software and hardware issues. The position requires a bachelor’s degree in a relevant field and at least 10 years of relevant industry experience in silicon validation software engineering or a related field.
