Description
The role develops graphics validation software and integrates it into a system-level test environment for Apple’s next-generation SoC. Responsibilities include writing shaders that stress GPU pipelines and memory subsystems, using GPU drivers and firmware APIs, understanding GPU memory hierarchies, and debugging software and hardware issues. The position requires a bachelor’s degree in electrical engineering, computer engineering, or a related field, with preferred experience in graphics, OpenGL, CUDA, C/C++, Python, and SoC validation.
