Description
Fauna Robotics is hiring a Simulation & Rendering Engineer to build tooling and pipelines for physics simulation and photorealistic, real-time rendering that generate synthetic data for robot perception and visuomotor policies. The role focuses on making rendering deterministic and reproducible, automating rendering engines and assets, scaling the pipeline, and improving transfer from simulation to real robots. Candidates need at least three years of professional software development experience, two years of design or architecture experience, programming experience, a relevant bachelor's degree or higher, real-time 3D or game engine experience, and knowledge of 3D mathematics. The position is based in New York, United States, with a base salary of 158,100 to 213,800 USD annually.
