Description
DNEG is hiring a Software Developer for its Creature Performance team to develop deformers, kinematics, solvers, frameworks, and tools for rigging, Creatures FX, crowds, and animation. The role involves building and integrating software in an Agile product-development environment, collaborating with artists, stakeholders, and technical teams, and improving the performance and quality of creature technology. Candidates need a degree in computer science or computer engineering or relevant professional experience, C++ and Python programming experience, experience with geometry processing, deformable objects, or kinematics, and experience developing Maya or Houdini SDK plug-ins.
