Description
Electronic Arts is hiring a Software Developer (Engine Performance) for the Battlefield franchise in Montreal, Quebec, Canada, on a hybrid basis. The role focuses on analyzing and improving game and engine performance across the production pipeline, conducting root cause analysis, optimizing performance bottlenecks, reviewing technical designs, and collaborating with engineers, producers, designers, and artists. The position requires extensive C++ programming experience, strong problem solving and communication skills, concurrency and memory optimization expertise, large codebase management, and experience with game engines and profiling tools.
