Description
Apple is seeking a Software Engineer for its Media Services Everywhere team to architect critical system features, including low-level networking and authentication APIs and shared UI frameworks. The role involves building business-critical features, collaborating with design and cross-functional teams, and shaping customer experiences across mobile, desktop, Smart TVs, and game consoles. Strong programming fundamentals, independent learning ability, cross-functional collaboration, and attention to quality are required; familiarity with C++, Kotlin, TypeScript, or Swift is preferred.
