Description
Electronic Arts is hiring a Software Engineer (C++) for its Frostbite engine team. The role focuses on data management, game asset processing, content pipelines, caching, and on-demand loading systems, with responsibilities spanning system design, implementation, testing, maintenance, and collaboration with game and Frostbite teams. It is a hybrid remote/in-office position in Vancouver, British Columbia, Canada, or Stockholm, Sweden, and requires at least five years of C++ experience along with expertise in data-oriented design, software architecture, concurrent software, databases or file systems, web services, and Azure.
