Description
Level is hiring a Software Engineer to build and evolve the foundational technology powering its games. The role focuses on core game engine systems such as memory management, asset loading, threading, and runtime performance, as well as internal tools, build systems, CI/CD pipelines, performance optimization, and systems-level code quality. The engineer will collaborate with gameplay engineers, artists, and technical designers and contribute to architecture and technical roadmaps. The position requires a bachelor's degree or equivalent professional experience, at least 8 years of software engineering experience, strong C++ proficiency, and experience with game or real-time software platforms.
