Description
Bedrock Robotics is hiring a Software Engineer to build and scale high-fidelity simulation environments for autonomous construction machines. The role develops simulation systems supporting machine-learning-based autonomy, evaluation, safety validation, terrain deformation, scene generation, and neural rendering, while improving realism and performance. Candidates should have an engineering, mathematics, physics, or computer science background, at least four years of software engineering experience building production-quality C++ systems, and at least two years of experience with 3D engines or simulation frameworks.
