Description
Apple is hiring a Software Engineer focused on real-time graphics rendering to contribute to core graphics and rendering initiatives across its product ecosystem. The role involves implementing and optimizing CoreAnimation rendering pipelines, Metal command generation, low-level compositing architectures, UI materials, system animations, rendering performance, power efficiency, and visual quality. The engineer will collaborate with UI Frameworks, System Experience, Human Interface Design, Metal, and GPU Hardware teams, and will use modern engineering workflows including agentic coding tools.
