Description
The role is an individual contributor engineer in Gaming & Experience, focused on foundational XR runtime systems, performance APIs, and developer toolkits. Responsibilities include building and scaling interactive, immersive, high-performance software across gaming, XR, wearables, graphics, frameworks, and core services, while contributing to data production and track outcomes. The position requires a bachelor's degree or equivalent practical experience, at least six years of software engineering experience in gaming, XR, graphics, or related systems, production software experience, strong programming fundamentals, and experience with performance profiling and optimization on constrained or real-time targets.
