Description
Level is hiring a systems-oriented engine engineer to build and evolve its technology platform across web, desktop, Chromebooks, iPads, and mobile. The role involves modifying and extending a forked Godot engine, working on engine architecture, runtime systems, memory management, multithreading, asset loading, serialization, build systems, cross-platform compatibility, and performance optimization, while also contributing to engineering practices, mentoring engineers, and experimenting with AI-assisted development.
