Description
General Motors is hiring a Staff Graphics Engineer — Rendering (Simulation) to advance the physically-based rendering core of a GPU-accelerated sensor simulator for autonomous vehicle development and validation. The role owns light transport, physically-based materials, spectral and radiometric pipelines, atmosphere and volumetric rendering, camera image formation, sampling and denoising, GPU profiling, and OpenUSD scene and material pipelines. It is fully remote or hybrid with an office, requires a graphics or computer science degree and 8+ years of professional software engineering experience, and offers a base salary of $160,200 to $246,300 plus bonus potential.
