Description
NVIDIA is hiring a GPU Development Tools System Software Engineer to design and develop GPU stimulus, analysis, debugging, and verification infrastructure for general-purpose graphics and computing chips. The role involves creating compute and graphics stimulus frameworks, coordinating with GPU architects, developing debuggers and disassemblers, and improving workflows for chip modelers and designers. Candidates need a bachelor's or master's degree in computer science, computer engineering, or an equivalent experience, at least three years of experience with a large portion in C++ projects, strong C++ and system software skills, and expertise in massively parallel algorithms.
